People are dying.
Terrorists attack innocent civilians around the world with precision and coordination on an unimaginable scale. Cities large and small are gripped with terror as the world’s intelligence agencies beat their heads against the wall, wondering how and where the groups are meeting to make their plans.
Detective Rick Dowland continues his assignment with the FBI, trying to balance his addiction to immersed virtual reality worlds and real life, feeling his grip slip more every day. With the serial killer Raven now behind bars, he prowls the streets in a 1930s noir world, The City, searching for criminals who are attempting to hide on the inside while keeping his promise to the woman who died saving his life.
But now, a fellow agent has been killed in a virtual world and his family attacked in real life, with all the clues pointing to the terrorists. Rick agrees to leave The City and enter the other game, hunting against the clock for answers before the terrorists strike again.
He only wishes someone had warned him the new virtual world was epic fantasy.
RJ Dowland was the biggest name in gaming. He invented the process for players to immerse into computer games, living as an avatar inside the virtual world. But the immersion left a percentage of players addicted to the impulses in their nerve endings, choosing to live inside the created worlds while their bodies wasted away. RJ became one of the addicted. Years passed and he weaned himself off the games, eking out a life as a socially-inept homicide detective with a partner who calls him names, an ex-wife who will not acknowledge him, and the choice of using other addictions to fight off returning inside the computer. But now the FBI has approached RJ because they are investigating a series of murdered gamers who ignored the government regulations and they need his game experience and knowledge to catch the killer. The agents ask him to risk rekindling his addiction and enter the computer world, putting his life in danger to chase an old nemesis from his past when he ruled the gaming world.
Now RJ is back inside a computer, trapped in a 1930s film noir world as a private detective searching for the killer while negotiating his way through the roscoes, dames, and twists. Every step he takes toward meeting his former enemy is haunted by one question: Even if he captures the killer, will he be able to pull himself away from a computer-generated world that is more fulfilling and feels more real than his life?
Whether you like your revenge with the molten fire of a fine old Scotch or the cool sweetness of a tasty meringue, the nineteen tales within these covers should offer something to assuage you.
Narcissistic co-workers, thieves of affection, and bad neighbors are given their due in ways imaginative and sublime.
Featuring stories by: Andrew Seddon, Anthony Crinella, Ashley Vasquez, Brian H. Seitzman, Calvin Demmer, Carlos Roque, Christa Carmen, Erica Eastick, Jill Hand, Joseph P. Pietris, Kelly Matsuura, Kevin M. Folliard, Kirk Dougal, Lena Ng, Maria Haskins, Matt Handle, Mike McNichols, Rebecca McFarland Kyle and Robb T. White
Taro “Tar” Hutchins has a problem.
He is a fixer, one of a handful of people who can repair technology just by touching it. That is a dangerous thing to be in the years following the crash of the Worldwide Mind, a super Internet, that left millions dead or nothing more than shells of humanity after plugging their brains wirelessly into the network. In the aftermath what passes for the government hunts down working technology and destroys the machines with religious zeal, killing the repairers who brought them back to life. And Tar has caught their attention. Now he is running for his life with his best friend, Toby, as they try to find the other fixers, avoid the men who shut down the Mind, and save the people who were mentally lost. But before Tar can do all that, he needs to grow up and realize his ability is more than just a neat trick placed into his hands.
It’s been a busy few days.
The second edition of “Dreams of Ivory and Gold” is now available.
Included in this edition is an excerpt from the sequel, “Valleys of the Earth.”
Dreams’ original publisher, Angelic Knight Press, has since been purchased by Ragnarok Publications and become the dark fantasy/horror imprint for the company.
Gregor Novara hunts evil.
Loathed by those who see him as an abomination for the incubus blood in his veins, he is regarded by others as a savior. Set loose to hunt down another incubus before the beast can put in motion an apocalyptic prophesy the Catholic Church has kept hidden for centuries, Novara must chase his prey through the years. He starts his mission with hope that gradually turns to despair, descending into darkness until he risks becoming the same evil he tracks.
Morgan Kelly is a New York City homicide detective with a growing list of murdered women. The mutilated victims are tied together by the manner of death and a bloodline extending back thousands of years. Fresh off a psych evaluation and a suspension, Kelly must find the serial killer while still dealing with the nightmares disrupting her life.
Father Roger Greene is the meeting point for Novara and Kelly. Assigned by the Vatican to be Novara’s liaison, he is ordered to watch over the emotionally unstable emissary while also counseling his childhood friend, Kelly. Startled to discover the Church’s evil and the serial killer are one in the same, Greene must put aside his fear and help Novara destroy the incubus before it captures Kelly and begins the cataclysm.
From angels to vampires, dragons to wizards, Manifesto brings together twenty-three stories full of action, snark, and unadulterated badassery.
Featuring stories from Lucy A. Snyder, Jeff Salyards, William Meikle, Teresa Frohock, Zachary Jernigan, Betsy Dornbusch, Kirk Dougal, Karina Fabian, Adam Millard, Timothy Baker, Ryan Lawler, Andrew Moczulski, R.L. Treadway, Abhinav Jain, TSP Sweeney, Nickolas Sharps, Jonathan Pine, Kenny Soward, Joshua S. Hill, Jake Elliot, Lincoln Crisler, J.M. Martin, & Wilson Geiger.
The time has come to make a statement, to define a genre. This is our manifesto.
Authors include Aaron Polson, Amelia Mangan, J.B. Dane , Bob Nailor, Eric Diehl, Jason Lavertue , Jeff Houser, Shelle Klein, Jodi Ralston, Jon C. Crusoe, Karina Fabian, Kim Richards, Kirk Dougal, Klaus Mundt, Bridges DelPonte, Cate Karin, Margaret McGaffey Fisk, Michelle Klein, Mike Rimar, Patricia A. Schiml, Rob Rosen, Barry Napier, Scott Virtes, Steven Westcott, Joette Rozanski, and Michele Acker.
Once upon a time Mother Goose died, and things have never been the same. She helped raise children for more than 300 years, her stories, along with myths and legends, teaching each generation morals and life lessons. But something happened over the centuries.
Mother Goose died.
Now the tales have been retold in different ways, twisted in on themselves, or added to with completely new stories.
“Mother Goose is Dead:…….” delivers those tales, showing how they may not have been quite the way they seemed when readers were children, how they could have turned out differently, or even what came next after the “happily ever after.”
Laugh along as you read about how some of those fairy tale characters run scams on unsuspecting humans, Detective Prince Charming figures out what really happened in the Case of Hansel and Gretel, or how the Grim Reaper has updated with the times.
The tales grow darker and the stakes higher as old familiar stories are stretched, skewed, and twisted to the point of breaking. Find out that Peter the Pumpkin Eater raised more than just vegetables, the feud between wolves and pigs runs deeper than anyone knows, Alice’s fall down the rabbit hole was not all it appeared, and good help is hard to find – even for the Tooth Fairy. See what happened after Snow White married the Prince, the price a man pays for speaking his mind, the consequences for stealing a person’s life, and if the Wicked Witch of the West is really dead. Discover what could have happened if the Prince never awakened Sleeping Beauty, how modern day elves help people, where children’s fears of the dark really come from, how far a man will let his greed take him, how fairies face their own Apocalypse, and how two women remain themselves and don’t become what society thinks they should be.
Finally, see how new tales show a sultan’s son discovering purpose in his life, a man earns a second chance, a woman finds her own worth within herself, vengeance is dealt by the wronged and how the future of the world was saved long ago.
Yes, Mother Goose may be dead, but the stories live on.
“Dragonscaling ” is a tongue-in-cheek look at a future where the world’s most extreme sport involves the use of genetically engineered creatures. Subsequent stories deal with, among other things: dragons and high school reunions; a dragon who is a pesky door-to-door salesman; the power of devotion when lovers encounter a dragon; and a trilogy of stories depicting some possible ends of dragonkind.